Despite looking very peaceful and simple at first glance, the game can be rather difficult, especially in later parts of the game. Players can adventure through the clockworks on their own or join a team of up to 4 people. Gameplay is a semi-top-down Hack and Slash mixed with a Shoot 'em Up in the form of a Dungeon Crawler, and it's often compared to the 2D The Legend of Zelda games. As a Spiral Knight equipped with swords, guns, or bombs, you must join up with other players to fight off the many enemies that would see your kind wiped off the planet and make your way down to the glowing core of the planet: an energy source powerful enough to restart their space ship.
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Just below the surface is a huge steampunk dungeon full of monsters, traps, whirling gears and energy fields. Paizo Inc.The members of an unidentifiable race have crash-landed on the hostile planet Cradle. Path of the Hellknight, p. inside back cover. ↑ Wolfgang Baur, Adam Daigle, Jeff Erwin, and F.↑ Alexander Augunas, Robert Brookes, Anthony Li, Luis Loza, and David Schwartz.Hellknight Order of the Nail, Paizo Messageboards. This source is presented as an in-universe letter written by Vanchient Lor and might be unreliable. Countries and rulers sometimes invite Hellknights into their lands, leaving the dirty business of harsh law enforcement to an already loathed third party, although convincing Hellknights to leave once they have been welcomed sometimes proves problematic for more freedom-loving societies.
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While Hellknights are widely feared and respected, the common Hellknight joins out of a sense of duty and a wish to be a part of something greater, seeing a world ruled by laws and free of rampaging beasts and cheating thieves as a future well-worth striving toward, even at the sacrifice of freedom. Hellknights are taught to replace emotion with steely discipline, and are not interested in methods: only the end results matter. They see the study of Hell's tenets and even the summoning of devils as tools meant to intimidate and strengthen the individual resolve of the orders' members. Although there are numerous evil members-particularly among their upper echelons-the majority of the orders are impartial arbiters and enforcers of order and justice. Regardless of their severity, Hellknights are not an inherently evil group they are wholly unconcerned with morality. The speech, now known as "Merciless", remains one of the Hellknights' most important philosophical texts. Ruel subsequently returned to the city and gave an impassioned speech indicting Cheliax's inaction against corruption and chaos before King Gaspodar, who was so moved that he pardoned Ruel and commissioned him to form a new knightly order. The Westcrown Dottari did not approve of his vigilante methods and arrested him in Sarenith of 4576 AR, but his followers broke him out of prison-against his own orders-hours later and absconded to Fort Rivad, then a Taldan ruin. Ruel was refused justice by cult collaborators among Westcrown's upper classes, and he abandoned his faith and formed a vigilante posse to capture, beat, and kill the cultists. The family of Daidian Ruel, a Wiscrani worshiper of Aroden, was killed by members of the demonic Path of Grace cult in 4575 AR as part of the years-long White Plague of murder and suicide. If people cannot be trusted to obey the law out of their own senses of civility and social righteousness, Hellknights provide the need to obey out of fear of a master's stern hand. They are not concerned with morality or methods, only results. In their iron-handed exaction of law-specifically, the laws of their various orders and their home country of Cheliax-Hellknights emulate the organized and effective armies of Hell. They are interested less in the social goodness and charity typical of paladins, but rather in the foundation and stringent maintenance of order at all costs. The Hellknights are a collection of knightly orders with a unique focus on the promulgation of law. Source: The Inner Sea World Guide, pg(s). 266–267įor other meanings of " Hellknight", please see Hellknight (disambiguation). Varies by order but primarily maintaining order